Skip to content
Let's Talk

Entertainment IT & DevelopmentCase 01 of 10Illustrative engagement

Mapping the guest journey at a theme park

A theme and water park operator

  • RegionWestern India
  • Scope2,000 guests
  • Timeline6 weeks
  • MarketsIndia
Download the PDF Discuss a similar project

Illustrative engagement. A representative scenario showing how we approach this kind of work in entertainment. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping entertainment

Live events, theme parks and entertainment brands sell experiences. Ticketing, crowd experience and sponsor value decide whether people come back.

  • Ticket pricing and booking ease affect attendance
  • On-site experience drives repeat visits
  • Sponsors expect audience evidence
02

Client background

A theme and water park operator, working in Western India. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
A theme and water park operator
Sector
Entertainment
Team engaged
IT & Development
Services
Quantitative research, Offline data collection (CAPI), Data analytics & dashboards
03

Client challenge

Visitor numbers were good, but online reviews often mentioned long queues and poor value.

04

Research objectives

  • Deliver on the brief: mapping the guest journey at a theme park.
  • Design around the real needs of guests.
  • Define requirements and success criteria the solution would be tested against.
  • Deliver a reliable, secure solution the team can run and extend.
05

Target audience

The work focused on 2,000 guests.

  • guests2,000

Audiences we typically reach in entertainment

Event-goersTheme-park visitorsTicket buyersSponsorsFamilies

06

Geographic coverage

Coverage: Western India. Market: India.

  • India
07

Research methodology

An iterative delivery approach: discovery, design, build and test in short cycles, with the client reviewing each step.

  1. 1Brief
  2. 2Exit survey
  3. 3Queue observation
  4. 4Insight

We interviewed guests at exits about each stage of their visit and observed queue times at the busiest rides through the day.

Quantitative researchOffline data collection (CAPI)Data analytics & dashboards

08

Sampling strategy

guests
2,000
  • Users and stakeholders from every affected team took part in discovery workshops and acceptance testing.
09

Data collection

Brief & design Sampling & set-up Fieldwork Analysis Reporting Indicative split of the 6-week timeline.
  • Requirements were gathered through workshops, process walk-throughs and a review of existing systems and data.
10

Data quality & validation

  • Peer code review on every change
  • Automated and manual testing
  • User-acceptance testing with the client
  • Release checklist and rollback plan
11

Data analysis

  • Usage and performance monitoring after launch
  • Defect and support-ticket trends
  • Process time before and after
12

Key findings

  • Food queues, not ride queues, drove most dissatisfaction.
Guests judge the whole day, not just the rides.
13

Recommendations

  • Build on the core insight: guests judge the whole day, not just the rides.
  • Focus effort where the evidence was strongest: food queues, not ride queues, drove most dissatisfaction.
  • Re-measure after the changes to confirm the effect.
14

Business impact

  • The park added food counters and mobile ordering.

What changed in the business as a result of the work. Impact is described qualitatively.

15

Deliverables & next steps

  • Insight report and management presentation
  • Cleaned data file and data tables
  • Interactive dashboard
  • Deployed solution with documentation and handover
  • Support and maintenance plan
  • Repeat the measure after changes are in place to track progress.
  • A natural follow-on question: what value did sponsors get?

More entertainment case studies

  1. 02caseUnderstanding how fans buy concert ticketsA live events promoter
  2. 03caseMeasuring sponsor visibility at a large eventAn event management company
  3. 04caseSizing demand for escape rooms in new citiesAn entertainment start-up
All entertainment case studies

Want results like these?

Tell us about your objectives. We'll recommend an approach and confirm feasibility within one working day.

Request a QuoteTalk to an Expert