Skip to content
Let's Talk

Entertainment Market ResearchCase 03 of 10Illustrative engagement

Measuring sponsor visibility at a large event

An event management company

  • RegionMumbai
  • Scope1,200 attendees
  • Timeline3 weeks
  • MarketsIndia
Download the PDF Discuss a similar project

Illustrative engagement. A representative scenario showing how we approach this kind of work in entertainment. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping entertainment

Live events, theme parks and entertainment brands sell experiences. Ticketing, crowd experience and sponsor value decide whether people come back.

  • Ticket pricing and booking ease affect attendance
  • On-site experience drives repeat visits
  • Sponsors expect audience evidence
02

Client background

An event management company, working in Mumbai. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
An event management company
Sector
Entertainment
Team engaged
Market Research
Services
Quantitative research, Offline data collection (CAPI), Reporting & insights
03

Client challenge

Sponsors wanted proof that their presence at the event was noticed.

04

Research objectives

  • Deliver on the brief: measuring sponsor visibility at a large event.
  • Understand the views, needs and behaviour of attendees.
  • Produce results that can be compared across groups and locations.
  • Give the client evidence it can act on within 3 weeks.
05

Target audience

The work focused on 1,200 attendees.

  • attendees1,200

Audiences we typically reach in entertainment

Event-goersTheme-park visitorsTicket buyersSponsorsFamilies

06

Geographic coverage

Coverage: Mumbai. Market: India.

  • India
07

Research methodology

A structured quantitative design, so results could be compared across groups, locations and time.

  1. 1Brief
  2. 2Attendee recall survey
  3. 3Insight

We interviewed attendees on site and online afterwards about sponsor recall, activations visited and brand perception.

Quantitative researchOffline data collection (CAPI)Reporting & insights

08

Sampling strategy

attendees
1,200
  • Respondents were selected across Mumbai using quotas set in advance for each location and respondent type, so no single area or group dominated.
09

Data collection

Brief & design Sampling & set-up Fieldwork Analysis Reporting Indicative split of the 3-week timeline.
  • Trained local-language interviewers conducted interviews in person on tablets (CAPI), with time and location recorded for every interview.
10

Data quality & validation

  • Back-checks on a share of completed interviews
  • Time and location checks on field interviews
  • Supervisor accompaniment in the field
  • Logic and range checks on the final data
  • Work carried out under our ISO 20252 quality procedures
11

Data analysis

  • Cross-tabulation by key groups and locations
  • Significance testing on the differences that mattered
12

Key findings

  • Interactive activations were recalled far more than banners.
Sponsors want to be experienced, not just seen.
13

Recommendations

  • Build on the core insight: sponsors want to be experienced, not just seen.
  • Focus effort where the evidence was strongest: interactive activations were recalled far more than banners.
  • Re-measure after the changes to confirm the effect.
14

Business impact

  • The company redesigned sponsor packages around experiences.

What changed in the business as a result of the work. Impact is described qualitatively.

15

Deliverables & next steps

  • Insight report and management presentation
  • Cleaned data file and data tables
  • Repeat the measure after changes are in place to track progress.
  • A natural follow-on question: who comes, and why?

More entertainment case studies

  1. 01caseMapping the guest journey at a theme parkA theme and water park operator
  2. 02caseUnderstanding how fans buy concert ticketsA live events promoter
  3. 04caseSizing demand for escape rooms in new citiesAn entertainment start-up
All entertainment case studies

Want results like these?

Tell us about your objectives. We'll recommend an approach and confirm feasibility within one working day.

Request a QuoteTalk to an Expert